Chapter 11 - Character Emotion Control

“Anger is easy; just tell the actor the cappuccino machine is broken.”
Martin Scorsese

Great pictures grab people’s attention, but real feeling keeps them watching. This chapter contains a set of tricks that help your characters look alive, one tiny flicker at a time. You’ll see how a single short word can make the same smile, frown, or tear appear in every scene, no matter how often you re-render.

Think of the next pages as a quick conversation with your actors. Tell them happy, scared or trying not to cry, and they’ll answer on the exact beat you need. Keep reading, and let the faces speak for themselves.

Quick-Start Syntax

Structure for emotion prompts:

emotion [character][emotion_type][intensity][micro_timing]

All fields are optional, but if you do not specify the character, whose emotion you want to define, the scene could turn funny. If you omit the emotion type, the character could end up looking like a zombie, and if you use intensity and micro_timing without an emotion type you should reconsider your AI instructions.

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